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portada Beginner's Guide to Create Models With 3ds Max 2018 (en Inglés)
Formato
Libro Físico
Idioma
Inglés
N° páginas
332
Encuadernación
Tapa Blanda
Dimensiones
23.5 x 19.1 x 1.8 cm
Peso
0.57 kg.
ISBN13
9781974631018

Beginner's Guide to Create Models With 3ds Max 2018 (en Inglés)

Elizabeth Vt (Autor) · Ravi Conor (Autor) · Createspace Independent Publishing Platform · Tapa Blanda

Beginner's Guide to Create Models With 3ds Max 2018 (en Inglés) - Vt, Elizabeth ; Conor, Ravi

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Origen: Estados Unidos (Costos de importación incluídos en el precio)
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Reseña del libro "Beginner's Guide to Create Models With 3ds Max 2018 (en Inglés)"

The Beginner's Guide to Create Models With 3ds Max 2018(R), 3rd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. The strength of this textbook that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. What you need? To complete the examples and hands-on exercises in this textbook, you need 2018 version of Autodesk 3ds Max. What are the main features of the book? The book is written using 3ds Max 2018 in an easy to understand language.Polygon and Spline modeling techniques covered.All modifiers explained.34 Hands-on exercises and practical tests to hone your skills.Detailed coverage of tools and features.Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.Support for technical aspect of the book.3ds Max files and textures used are available for download from the accompanying website.You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM1 - Working with Geometric Primitives and Architectural Objects Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises

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